Sunday, October 24, 2010

"Anti-terrorist forces" make examples of game scene

Ever since digital graphics since the game became a high-flying industry. From two-dimensional to three-dimensional game game, from single games to online games, until recently the U.S. military raised the holographic imaging for a variety of training games have become increasingly integrated with our lives. Starting from this issue, I will talk about the new version of the 3DSMAX6 examples in this regard to the development of the game which brought.

Game indoor or outdoor scenes usually pose. Outdoor scenes production embodied in the topography, surface and trees. Figure is the "anti-terrorist forces," the game a scene graph (to a small island in the Caribbean as a reference). Here, the author described in detail for the reader how to use 3DSMAX6 to complete the production of this scene.

Production of pre-set before

1. Starting from 3DSMAX4, Discreet companies began to adopt the specific functions that made use of software plug-ins supplied with the upgrade strategy. The plug-ins with the 3DSMAX6 presented the most and game development. This example will use two plug-ins: Speed Tree (used to generate plant trees), Speed Forest (used to generate the woods); two native functions: Grass (used to generate the surface of the moss and grass), Ground crew ( used to generate various types of landscape).

2. Ready to Speed Tree, Speed Forest plugin, copy it to the 3DSMAX \ Plug in directory.

3. Select Customize 顥?custom 顥?\ Configure path 顥?path 顥?\ Plug in (plugin). Use add, add Plug in directory.

4. Restart 3DSMAX6. Speed Tree plug-in you will find the drop-down list appears in the Geometry of them; Speed Forest Utilities plug-in drop-down lists.

Production base scenario: earth

Tip: "anti-terrorism unit" is a game by the famous American producers BLUE STUDIO hardware development company is testing a new generation of experimental 3D fighting game, the game abandoned the traditional "map" production process, using 3DSMAX6 provided in advance Making sense of technology, production scene, and the role of the player seeks to provide a completely realistic gaming scenes.

1. According to a senior game designer's experience, when the production line designers from the scene size books and movies have come to the impression of a battlefield area, the creation becomes easy. Therefore, the start of production is used to change the view size to change the software in the abstract units of the familiar m units.

2. Access to create the command panel Patch Grids option in the Top view to create a QuadPatch type object, named "Ground (earth)" to set specific parameters are as follows: Length (length) = 2400, Width (W) = 3000, Length Segment = 1, Width Segment = 1.

3. Click the Modifier (modified) added Edit Patch Modifier (Editor Patch object), cancellation of Sub-Object button. Set as follows: Step (subsection number) = 100.

Note: This value is based on the need to determine the size of the terrain. If the terrain, the larger value; if flat terrain, you can take a smaller value.

4. In the Modifier Stack to add Edit Mesh Modifier (Edit Mesh object), cancellation of Sub-Object button. This rectangular objects into polygon geometry.

5. Ground object selected in the Modifier to add Displace Modifier. In the Displace Parameters of the Image (Image) column click Bitmap (bitmap), the File Options box, select the right: Set: Strength (strength) = 20.

Note: This Bitmap is usually produced in the group game art according to the requirements of plot, drawing in Photoshop in order to guarantee that it will accurately reflect the details of the terrain, the size of this gray-scale graphics are usually large, in the scene in the graphic map size 2400 脳 3000.

6. The file "Save As" twice, the first document, entitled: Forest-Ground (the file used to create trees and forests); the second document, entitled: Grass-Ground (the file used to create the grass and roads).

7. Close the file. Open Forest-Ground file, the scene of the Ground object to Forest-Land.


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